![]() ![]() Actors will ignore any animations they can't use.Īctors will typically use Idle Markers when performing a Sandbox behavior, or while idling at an Idle Marker location as part of a Patrol. ![]() Idle Markers can represent specific animations (such as SweepIdleMarker or CounterLeanMarker), or allow the Actor to choose randomly from among a set of potential animations (such as PatrolIdleMarker, which includes a set of ten animations like shifting weight or swatting flies). They allow you to specify how an Actor should behave when it reaches a specific spot. Idle Markers are categorized under " Miscellaneous / IdleMarker" in the Object Window.
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